Monday, July 11, 2016

Submit your own 3D Models and Animations!

Hey guys, as I mentioned before, all volunteers are welcome to help out with this project. The more people helping out, the sooner we can make this game a reality! For those of you who would like to help out with 3D modeling and animations, you can submit your creations at this link:

https://1drv.ms/f/s!Ajk43D5zOUSha4KCbPgkzEowQN8

We are currently focusing on the original Kaiba and Yugi starter decks for the initial release. Eventually down the road we can add more monsters, but for now this will be our initial goal. Thanks for all your help and support everyone!

10 comments:

  1. The 3DS game is released, what do you think?

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  2. What format do you need the models in? Also is there a limit on poly count?

    And also, to be specific, can you post a list of the cards in both Yugi and Kaiba's decks so that we can know exactly which monsters to build?

    Check out some of my work here btw http://www.polymathproductions.com/modeling

    Thanks man and i look forward to helping out.

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    Replies
    1. The best format would .obj files. Make sure to include the textures as well. Here's a link to the list of cards in those decks. I'll make a better list later:

      Yugi Starter Deck: http://yugioh.wikia.com/wiki/Starter_Deck:_Yugi#Lists

      Kaiba Starter Deck:
      http://yugioh.wikia.com/wiki/Starter_Deck:_Kaiba

      Thanks for helping out! I look forward to working with you!

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  3. Hi, this is Trishula from the 3DS game, sorry for the inconvenient link, I'm on (shitty Nokia) mobile, some models are glitched in my ripper software, though. If you're ok with using models from this game I'll find a way around it. http://qfs.mobi/f3482593

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  4. I want contacto with you to help.

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  5. is blender a good program to make models

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    Replies
    1. I'm not too familiar with it but I believe it should be sufficient. We need 3D models to preferably be in either OBJ or FBX formats.

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    2. what program would you suggest to make the 3d models?

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    3. Maya might be best, but Blender should be perfectly fine too. As long as you're able to output in those formats, it will be fine.

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  6. I'm a game design learner, can I contribute somehow to the project?

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